

We’ve shipped Blender on production codebases across CRM, recruiting, fintech and SaaS — paired with our design system for fast handoff.
Server-rendered, type-safe, a11y-checked from PR one. We don’t ship the demo — we ship the production app.
Lighthouse 90+ on mobile is the bar, not the goal. We budget the bundle and enforce it in CI.
Every screen is paired — a designer in Figma and an engineer in the codebase, in the same thread.
Designers and engineers pair from day one — Blender is the source of truth and we implement it pixel-faithfully into a real design system, so handoff is fast and nothing gets lost.
Blender project cost depends on scope, integrations, and timeline. We scope every engagement up front and share a fixed estimate with the breakdown before any work starts — most MVPs land in a predictable range. Tell us what you’re building and we’ll send a tailored quote.
Most Blender MVPs ship in 3 to 6 weeks and a full v1.0 in 8 to 16 weeks. We work in bi-weekly demos with production code from week one, so you see real progress early instead of waiting for a big reveal.
Yes. Incremental Blender migrations are core to what we do — we move you over screen by screen with no big-bang rewrite and no feature freeze, so your product keeps shipping throughout.
Yes. Beyond launch we offer retainer-based Blender support — bug fixes, performance tuning, dependency upgrades, and new features — from a senior engineer who already knows your codebase.
Absolutely. You can engage Craxinno for a fixed-scope Blender build or hire dedicated Blender developers who embed with your team, follow your conventions, and ship alongside your engineers.
We respond within 6 hours. Most production builds ship in 3 to 6 weeks for an MVP and 8 to 16 weeks for a full v1.0.